Hi! I’m Liz, Welcome to my page!
BACKGROUND:
I have a BFA in Game Design and Development at UW-Stout, where I have worked with the following industry standard programs: Photoshop, Illustrator, Clip Studio, Maya, Zbrush, Substance Painter, and more. I also have experience with the game engines Unity and Unreal.
I specialize in all things character art: Concepts, Illustration, Modeling, Animating, etc. Additionally, I have collaborated on several creative projects, and was the producer for my Senior game project Land of Lights, which was awarded Best Visuals at Stout’s Game Expo. Many of my responsibilities included visual development, planning, writing, worldbuilding, and maintaining the art direction of the game.
I love storytelling! My characters and the worlds they inhabit reflect my goal to create stories that compel and immerse. Above all, I aim to create unforgettable experiences for those who play my games, and I hope to work with those who feel the same.
PROJECTS:
Penumbra: https://jackalyde.itch.io/penumbra
Role: Game Artist, Character Design, Character Animation and Rigs (NPC and Protagonist), Enviroment Design and Assets
Fall 2022 Student Project nominated for Best Art and Best Gameplay at SGX 2022
Grazer: https://spurstudio.itch.io/grazer
Role: Concept Artist, Game Artist, Game, Narrative, and Environment design
Student Project that received a Best Art Nomination at SGX in Spring 2023
Land of Lights: https://landoflightsgame.com/__/
Role: Pitch, Producer, Artist, Narrative Lead
Year-Long Senior Project that WON Best Visuals at SGX in Spring 2024