In Grazer, All of the biped character animations were mine. The characters animated were: Cowboy, Cowgirl, and Bandit (Cow animations were done by Mae Zinn)
Animations were all created on ONE shared rig that was then applied to each character, which is why all of the animations are shown on just the cowboy. A gameplay video is also included to show how the animations appear in the game after they were blended in Godot to create a smoother, more realistic movement.
All 3 characters were designed by me (See my Portfolio)
Character models, textures, and rig created by Howie Ramaley (see https://spurstudio.itch.io/grazer for additional credits)
Gameplay demonstration of animations shown above: Pull, Death, Aim, and Run
Pull Animation - Bandit
Shoved Animation - Bandit
Shoved Animation Idle - Bandit
Idle - all (scrapped)
Idle 2 - all (Scrapped)
Hurt Animation - All (scrapped)
Run Animation - all
Death Animation - All
Static poses for aiming - Main character
(Poses were blended in-engine alongside code to follow the players cursor)